#include "Mesh.h"

#include "Material.h"
renderengine::Mesh::Mesh()
{
    m_Material = std::make_shared<Material>();
}

renderengine::Mesh::~Mesh()
{
}

void renderengine::Mesh::setPosition(std::vector<glm::vec3> position)
{
    m_vPosition = position;
}

void renderengine::Mesh::setNormal(std::vector<glm::vec3> normal)
{
    m_vNormal = normal;
}

void renderengine::Mesh::setTexcoord(std::vector<glm::vec2> texcoord)
{
    m_vTexcoord = texcoord;
}
